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Projects

Throughout university, I have had the opportunity to create multiple projects, either as personal assignments, or in collaboration with other university students within the computer games disciplines.

Lead Designer

Portfolio

I have undertaken a project to create a UI for a game with consideration into User Experience and HCI principles.

Using Figma, I created a prototype for a non-existent game's UI focusing primarily on menu interactions ensuring ease of use and optimal supports for players.

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Lead Designer

Integrated Project

Based on a brief given to us by Hyper Luminal Games, my team created Awakened Acres - a narrative driven puzzle game surrounding a girl who came to tend to her Uncle's farm, only to find he'd been kidnapped by the evil Seed Sorceress. She must learn spells from sentient fruit and vegetables to solve puzzles, weaken the Sorceress's hex, and save her Uncle!

TBA

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Mechanic and UI Designer

Game Jam

TENDRIL was created as part of the Global Game Jam held in February 2023.  Tendril is a metroidvania-esque game where the player is rooted down to a hub room with a large tendril, and must traverse their way up through the chambers to reach the exit before being dragged back to the hub.

TBA

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Lead Designer

HCI Project

Glas-Go is an app designed as part of a HCI project in second year of university. This was designed using Figma and was the project which made me realise just how much I enjoy UI design and how interesting the topic of UX is as a whole.

Glasg-Go is a travel app designed to aid tourists in traversing Glasgow in a simple and fluent manner.

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